Michael Rochefort

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Liquid Simulation

FX

My first attempt at using Maya nParticles to simulate pouring water into a glass. Rendered in mental ray. A few of the challenges that I couldn’t overcome in making this were having the water particles pour out in a more consolidated way,  having them splash back up the glass a little more forcefully, and not turning a darker color once they entered the glass space.

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Shattering Glass →
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